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program monte_carlo
use, intrinsic :: iso_fortran_env
implicit none
!> Initialize some variables for neutrons
integer(int64), parameter :: n = 1e6
integer(int64), parameter :: bins = 800
!> And for geometry
real(real64), parameter :: L = 8.0_real64
real(real64), parameter :: dx = L / bins
real(real64), dimension(6), parameter :: boundaries = [0.0_real64, 2.0_real64, 3.0_real64, 5.0_real64, 6.0_real64, 8.0_real64]
!> These will contain the x-position and cosine of angle for each neutron
real(real64), dimension(n) :: px, mu
!> Track whether or not the neutron is alive
logical, dimension(n) :: is_alive
!> Some local trackers to be updated via subroutine call
real(real64) :: sigma_t, sigma_s, q, d, d_boundary, xi, next_boundary
integer(int64) :: i, region
!> Initialize RNG to be actually random
call random_seed()
call initialize_neutrons(n, px, mu)
!> The main monte carlo loop
main: do i = 1,n
single: do while (is_alive(i))
!> Find what region the neutron is in and get XS
region = count(px(i).ge.boundaries)
call get_region_info(region, sigma_t, sigma_s, q)
!> Determine the distance before collision
if(sigma_t.eq.0.0_real64) then
!> If we are in a void, make it huge
d = 1e10_real64
else
!> Else, calculate with d = -ln(xi)/sigma_t
call random_number(xi)
d = -log(xi) / sigma_t
end if
!> Determine where the next boundary is and the distance
if(mu(i).gt.0.0_real64) then
d_boundary = (boundaries(region+1)-px(i))/mu(i)
else if(mu(i).lt.0.0_real64) then
d_boundary = (boundaries(region)-px(i))/mu(i)
else
!> In the rare chance it is perfectly parallel with the walls
d_boundary = 1e10_real64
is_alive(i) = .false.
end if
!> If it goes through a wall, restart the particle at the new boundary
if(d_boundary.le.d) then
px(i) = px(i) + d_boundary*mu(i)
if(px(i).le.0.0_real64) then
px(i) = 0.0_real64
mu(i) = -mu(i)
else if (px(i).ge.L) then
is_alive = .false.
exit single
end if
cycle single
end if
!> If not, determine what type of interaction happens
call random_number(xi)
if(xi.le.sigma_s/sigma_t) then
!> Scattering interaction
!> Sample new isotropic angle
call random_number(xi)
mu(i) = 2.0_real64*xi - 1.0_real64
else
!> Absorption interaction
is_alive(i) = .false.
end if
end do single
end do main
contains
pure elemental subroutine get_region_info(region, sigma_t, sigma_s, q)
integer(int64), intent(in) :: region
real(real64), intent(out) :: sigma_t, sigma_s, q
if(region.eq.1) then
sigma_t = 50.0_real64; sigma_s = 0.0_real64; q = 50.0_real64
else if(region.eq.2) then
sigma_t = 5.0_real64; sigma_s = 0.0_real64; q = 5.0_real64
else if(region.eq.3) then
sigma_t = 0.0_real64; sigma_s = 0.0_real64; q = 0.0_real64
else if(region.eq.4) then
sigma_t = 1.0_real64; sigma_s = 0.9_real64; q = 1.0_real64
else if(region.eq.5) then
sigma_t = 1.0_real64; sigma_s = 0.9_real64; q = 0.0_real64
end if
end subroutine get_region_info
impure subroutine initialize_neutrons(n, px, mu)
integer(int64), intent(in) :: n
real(real64), intent(out), dimension(n) :: px, mu
real(real64), dimension(n) :: r_region, r_position, r_mu
!> Make some uniform random numbers
call random_number(r_region)
call random_number(r_position)
call random_number(r_mu)
!> Consider the total integrated source-distance for regions
r_region = r_region * 106.0_real64
!> Assign a random position in each source region
where(r_region.lt.100)
px = r_position * 2.0_real64
else where(r_region.lt.105)
px = 2.0_real64 + r_position
else where
px = 5.0_real64 + r_position
end where
!> Assign random angles to each particle
mu = 2.0_real64 * r_mu - 1.0_real64
end subroutine initialize_neutrons
end program monte_carlo
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