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program monte_carlo
use omp_lib
use, intrinsic :: iso_fortran_env
implicit none
!> Initialize some variables for neutrons
integer(int64), parameter :: n = 1e5
integer(int64), parameter :: bins = 800
real(real64), parameter :: eps = 1.0e-12_real64
!> And for geometry
real(real64), parameter :: L = 8.0_real64
real(real64), parameter :: dx = L / bins
real(real64), dimension(6), parameter :: boundaries = [0.0_real64, 2.0_real64, 3.0_real64, 5.0_real64, 6.0_real64, 8.0_real64]
!> These will contain the position and cosines of direction vector
real(real64), allocatable, dimension(:) :: x, y, z, u, v, w
!> Track whether or not the neutron is alive
logical, allocatable, dimension(:) :: is_alive
!> And for tallying the flux
real(real64), allocatable, dimension(:) :: flux_tally, collision_tally
real(real64), allocatable, dimension(:) :: thread_tally, col_thread_tally
!> Some local trackers to be updated via subroutine call
real(real64) :: sigma_t, sigma_s, q, d_flight, d_boundary, d_step, xi, next_boundary
integer(int64) :: i, region
!> Allocate arrays
allocate(x(n), y(n), z(n), u(n), v(n), w(n), is_alive(n), flux_tally(n), collision_tally(n), thread_tally(n), col_thread_tally(n))
is_alive = .true.
flux_tally = 0.0_real64
collision_tally = 0.0_real64
thread_tally = 0.0_real64
col_thread_tally = 0.0_real64
!> Initialize RNG to be actually random
call random_seed()
call random_init(.false., .true.)
!> Provide all neutrons an initial location/angle
call initialize_neutrons(n, x, y, z, u, v, w)
!$OMP PARALLEL PRIVATE(thread_tally, col_thread_tally, sigma_t, sigma_s, q, d_flight, d_boundary, d_step, xi, region, i)
thread_tally=0.0_real64
!> The main monte carlo loop
!$OMP DO
main: do i = 1,n
!write(*,'("n = ",i0)') i
!write(*,'("Before: x=",E9.3," y=",E9.3," z=",E9.3)') x(i), y(i), z(i)
!write(*,'("Before: u=",E9.3," v=",E9.3," w=",E9.3)') u(i), v(i), w(i)
!> Skip if the neutron is already lost
if(.not. is_alive(i)) cycle main
!> Otherwise, simulate it until it is lost
single: do while(is_alive(i))
!> Find what region the neutron is in and get XS
region = count(x(i) .ge. boundaries)
call get_region_info(region, sigma_t, sigma_s, q)
!> Determine the distance before collision
if(sigma_t .eq. 0.0_real64) then
!> If we are in a void, make it huge
d_flight = huge(real64)
else
!> Else, calculate with d = -ln(xi)/sigma_t
call random_number(xi)
d_flight = -log(xi) / sigma_t
end if
!> Determine where the next boundary is and the distance
if(u(i) .gt. 0.0_real64) then
d_boundary = (boundaries(region + 1) - x(i)) / u(i)
else if(u(i) .lt. 0.0_real64) then
d_boundary = (boundaries(region) - x(i)) / u(i)
else
!> In the rare chance it is perfectly parallel with the walls
d_boundary = huge(real64)
end if
!> How far we will actually go
d_step = min(d_flight,d_boundary)
!write(*,'("Step distance = ",E9.3)') d_step
!> Tally the track-length contributions for the bin
call tally_segment(x(i), u(i), d_step, bins, dx, thread_tally)
!> Update the neutron position
x(i) = x(i) + d_step * u(i)
y(i) = y(i) + d_step * v(i)
z(i) = z(i) + d_step * w(i)
!> If the neutron crosses a boundary, restart the simulation at the new location
if(d_boundary .le. d_flight) then
!> We cross a boundary
if(abs(x(i) - L) .lt. eps) then
!write(*,'(A)') "Escaped!"
!> Bin neutron at vacuum boundary at x=8.0
is_alive(i) = .false.
cycle main
else if(x(i) .lt. eps) then
!write(*,'(A)') "Reflected!"
!> Reflect on specular boundary at x=0.0
u(i) = -u(i)
v(i) = -v(i)
w(i) = -w(i)
x(i) = eps*0.1_real64
cycle single
else
!write(*,'(A)') "Internal boundary!"
!> Internal boundary
if(u(i) .gt. 0.0_real64) then
!write(*,'(A)') "Forwards reflection!"
x(i) = boundaries(region+1) + 2*eps
else
!write(*,'(A)') "Backwards reflection!"
x(i) = boundaries(region) - 2*eps
end if
cycle single
end if
end if
!> If not, a collision happens. Tally it:
!> The current 'bin' is ceiling(x/dx)
col_thread_tally(max(ceiling(x/dx),0)) = col_thread_tally(ceiling(x/dx)) + 1
!> And determine the type:
call random_number(xi)
if(xi .le. sigma_s / sigma_t) then
!> Scattering interaction
!> Sample new isotropic angle
call scatter(u(i),v(i),w(i))
else
!> Absorption interaction
is_alive(i) = .false.
end if
!write(*,'("x=",E9.3," y=",E9.3," z=",E9.3)') x(i), y(i), z(i)
!write(*,'("u=",E9.3," v=",E9.3," w=",E9.3)') u(i), v(i), w(i)
end do single
end do main
!$OMP END DO
!$OMP CRITICAL
flux_tally = flux_tally + thread_tally
collision_tally = collision_tally + thread_tally
!$OMP END CRITICAL
!$OMP END PARALLEL
!flux_tally = flux_tally / flux_tally(bins/8)
flux_tally = flux_tally / (real(n, real64) * dx)
collision_tally = collision_tally / (real(n, real64)*4000)
open(unit=10, file='flux.out', status='replace')
open(unit=11, file='collision.out', status='replace')
write: do i = 1,bins
write(10,'(2E15.7)') (i-0.5_real64)*dx, flux_tally(i)
write(11,'(2E15.7)') (i-0.5_real64)*dx, collision_tally(i)
end do write
!> Deallocate everyting
deallocate(x, y, z, u, v, w, is_alive, flux_tally, collision_tally, thread_tally, col_thread_tally)
contains
pure elemental subroutine get_region_info(region, sigma_t, sigma_s, q)
integer(int64), intent(in) :: region
real(real64), intent(out) :: sigma_t, sigma_s, q
if(region .eq. 1) then
sigma_t = 50.0_real64; sigma_s = 0.0_real64; q = 50.0_real64
else if(region .eq. 2) then
sigma_t = 5.0_real64; sigma_s = 0.0_real64; q = 5.0_real64
else if(region .eq. 3) then
sigma_t = 0.0_real64; sigma_s = 0.0_real64; q = 0.0_real64
else if(region .eq. 4) then
sigma_t = 1.0_real64; sigma_s = 0.9_real64; q = 1.0_real64
else if(region .eq. 5) then
sigma_t = 1.0_real64; sigma_s = 0.9_real64; q = 0.0_real64
end if
end subroutine get_region_info
impure subroutine initialize_neutrons(n, x, y, z, u, v, w)
integer(int64), intent(in) :: n
real(real64), intent(out), dimension(n) :: x, y, z, u, v, w
real(real64), dimension(n) :: r_region, r_position, r_mu, r_phi
real(real64), parameter :: pi = 4.0_real64 * atan(1.0_real64)
!> Make some uniform random numbers
call random_number(r_region)
call random_number(r_position)
call random_number(r_mu)
call random_number(r_phi)
!> Consider the total integrated source-distance for regions
r_region = r_region * 106.0_real64
!> Assign a random position in each source region
where(r_region .lt. 100.0_real64)
x = eps + r_position * (2.0_real64 - 2.0_real64*eps)
else where(r_region .lt. 105.0_real64)
x = 2.0_real64 + eps + r_position * (1.0_real64 - 2.0_real64*eps)
else where(r_region .lt. 106.0_real64)
x = 5.0_real64 + eps + r_position * (1.0_real64 - 2.0_real64*eps)
end where
!> Start on the x-axis
y = 0.0_real64
z = 0.0_real64
!> Assign random angles to each particle
u = sqrt(max(1.0_real64 - r_mu**2.0_real64, 0.0_real64))*cos(2.0_real64*pi*r_phi)
v = sqrt(max(1.0_real64 - r_mu**2.0_real64, 0.0_real64))*sin(2.0_real64*pi*r_phi)
w = r_mu
end subroutine initialize_neutrons
pure subroutine tally_segment(px, mu, d_step, bins, dx, thread_tally)
integer(int64), intent(in) :: bins
real(real64), intent(in) :: px, mu, d_step, dx
real(real64), intent(in out), dimension(bins) :: thread_tally
real(real64) :: x_start, x_end, x_left, x_right
integer(int64) :: i_start, i_end, i
!> If no distance was travelled
if (d_step <= 0.0_real64) return
!> Start and end position
x_start = px
x_end = px + mu * d_step
!> Swap them if we're going backwards
if (x_start > x_end) call swap(x_start, x_end)
!> Start and end indices for bins
i_start = ceiling(x_start / dx)
i_end = ceiling(x_end / dx)
!> Clamp them too
i_start = max(1, min(bins, i_start))
i_end = max(1, min(bins, i_end))
if (i_start == i_end) then
!> No bins were crossed. Add the length
thread_tally(i_start) = thread_tally(i_start) + d_step
else
!> First partial bin exited
x_right = i_start * dx
thread_tally(i_start) = thread_tally(i_start) + (x_right - x_start)/abs(mu)
!> Going across the interior bins
do i = i_start+1, i_end-1
thread_tally(i) = thread_tally(i) + dx/abs(mu)
end do
!> Last partial bin entered
x_left = (i_end - 1) * dx
thread_tally(i_end) = thread_tally(i_end) + (x_end - x_left)/abs(mu)
end if
end subroutine tally_segment
pure elemental subroutine swap(x, y)
real(real64), intent(in out) :: x, y
real(real64) :: temp
temp = x
x = y
y = temp
end subroutine swap
impure elemental subroutine scatter(u, v, w)
real(real64), intent(in out) :: u, v, w
real(real64) :: cos_theta, phi, sin_theta, cos_phi, sin_phi
real(real64) :: up, vp, wp
real(real64) :: sqrt_1_minus_w2
real(real64) :: uprime, vprime, wprime
real(real64) :: xi
real(real64), parameter :: pi = 4.0_real64 * atan(1.0_real64)
!> Generate a random mu
call random_number(xi)
cos_theta = 2.0_real64 * xi - 1.0_real64
!> And a random phi
call random_number(xi)
phi = 2.0_real64 * pi * xi
!> Introduce some quantities
sin_theta = sqrt(1.0_real64 - cos_theta**2)
cos_phi = cos(phi)
sin_phi = sin(phi)
sqrt_1_minus_w2 = sqrt(1.0_real64 - w**2)
!> Lewis and Miller, Eq. 7-163
up = sin_theta / sqrt_1_minus_w2 * (v*sin_phi - v*u*cos_phi) + u*cos_theta
vp = sin_theta / sqrt_1_minus_w2 * (-u*sin_phi - w*v*cos_phi) + v*cos_theta
wp = sin_theta * sqrt_1_minus_w2 * cos_phi + w*cos_theta
!> Update new direction cosines
u = up
v = vp
w = wp
end subroutine scatter
end program monte_carlo
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