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| author | stainer_t <thomas.stainer@oecd-nea.org> | 2025-09-08 13:48:49 +0200 |
|---|---|---|
| committer | stainer_t <thomas.stainer@oecd-nea.org> | 2025-09-08 13:48:49 +0200 |
| commit | 7dfcc480ba1e19bd3232349fc733caef94034292 (patch) | |
| tree | 03ee104eb8846d5cc1a981d267687a729185d3f3 /Trivac/src/KINT05.f | |
Initial commit from Polytechnique Montreal
Diffstat (limited to 'Trivac/src/KINT05.f')
| -rwxr-xr-x | Trivac/src/KINT05.f | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Trivac/src/KINT05.f b/Trivac/src/KINT05.f new file mode 100755 index 0000000..775963d --- /dev/null +++ b/Trivac/src/KINT05.f @@ -0,0 +1,50 @@ +*DECK KINT05 + SUBROUTINE KINT05(NBMIX,NEL,LL4,SGD,VOL,MAT,F2,F3) +* +*----------------------------------------------------------------------- +* +*Purpose: +* Multiplication of a matrix by a vector in mesh centered finite +* difference approximation (hexagonal geometry). Special version for +* Trivac. +* +*Copyright: +* Copyright (C) 2010 Ecole Polytechnique de Montreal +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; either +* version 2.1 of the License, or (at your option) any later version +* +*Author(s): A. Hebert +* +*Parameters: input +* NBMIX maximum number of material mixtures. +* NEL total number of finite elements. +* LL4 number of unknowns (order of the system matrices). +* SGD cross section per material mixture. +* VOL volumes. +* MAT index-number of the mixture type assigned to each volume. +* F2 vector to multiply. +* +*Parameters: output +* F3 result of the multiplication. +* +*----------------------------------------------------------------------- +* +*---- +* SUBROUTINE ARGUMENTS +*---- + INTEGER NBMIX,NEL,LL4,MAT(NEL) + REAL SGD(NBMIX),VOL(NEL),F2(LL4),F3(LL4) +* + KEL=0 + DO 10 K=1,NEL + L=MAT(K) + IF(L.EQ.0) GO TO 10 + KEL=KEL+1 + VOL0=VOL(K) + IF(VOL0.EQ.0.0) GO TO 10 + F3(KEL)=F3(KEL)+SGD(L)*VOL0*F2(KEL) + 10 CONTINUE + RETURN + END |
